What's new on OzSTAR?


Entry point is now ozstar.swin.edu.au.


Each node includes 36 CPU cores (4 of which are reserved solely for GPU jobs) and 2 P100 GPUs. Interconnect is 100 Gb/s Intel infiniband. See here for more details.

Interactive Nodes

There are no dedicated interactive nodes on OzSTAR. However, you can compile and run test jobs on the two login nodes or start an interactive session via Slurm.

Job Scheduling

We now use Slurm on OzSTAR. See Torque-Moab vs Slurm for a comparision between Torque/Moab and Slurm.

Memory Requests

Job memory limits are enforced by Slurm. The default is 100MB of RAM. If you require more you can request it with eg. --mem=20g or --mem-per-cpu=2g, up to the per-node limit (on the majority of nodes) of --mem=186g or --mem=191000 (MB). Do not request more than you need as it will stop other people's jobs from running.

Large memory nodes

Standard nodes on OzSTAR have 192 GB of RAM. There are eight nodes with increased memory: four with 384 GB RAM, and four with 768 GB RAM. Each of these also has a 2 TB NVMe flash SSD drive available.


You will be a member of a new project on OzSTAR as g2 projects are not rolled over. Currently, the prefered way to copy files and repositories from g2 to OzSTAR is with rsync. For example, while logged on OzSTAR, you can bring files over via rsync -av g2:/some/file ..


  • Maximum wall time for a job is 7 days.
  • Maximum CPUs per project is 2500.
  • Maximum GPUs per project is 100.


As opposed to GREEN II, you do not need to specify the queue on OzSTAR. This is now managed by Slurm. If you ask for a GPU you be automatically directed into the GPU queue, if you ask for a lot of memory you will be directed onto a large memory node, etc.

File System

The main filesystem is again Lustre-based. Your root project directory on lustre is now /fred/<project_id>. Home directory path is unchanged. The filesystem automatically and transparently compresses all your files to save diskspace and improve data throughput.


OzSTAR now includes generic and optimized versions of modules. See Environment Modules for more information.